This site started as a blog for hobbyist adventures in real-time rendering, the demo scene and game engine programming, which is still archived here. Since then, my interests shifted towards Monte Carlo Rendering, so new content will likely focus on that. ☺

Recent Updates

8 July 2019:
mitsuba IM, an interactive fork of Wenzel Jakob's mitsuba renderer.
4 July 2019:
Source code for the paper Distortion-free Displacement Mapping.
18 January 2019:
Q2VKPT, Quake II extended with real-time path tracing by Christoph Schied. (I contributed some code and press materials.)
30 November 2019:
Source code for the paper Reweighting Firefly Samples for Improved Monte Carlo Estimates.

Overview

Contributions to Open-Source Projects

mitsuba IM
Path-traced Quake II

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Research

Reweighting Firefly Samples for Improved Monte Carlo Estimates
Research

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Portfolio

Torsion - Space Warping Gameplay Prototype
Demo scene
Engine Programming
Engine Programming

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