This site started as a blog for hobbyist adventures in
real-time rendering, the
demo scene and
game engine programming, which is still archived
here.
Since then, my interests shifted towards
Monte Carlo Rendering, so new content will likely focus on that. ☺
Recent Updates
- 8 July 2019:
- mitsuba IM, an interactive fork of Wenzel Jakob's mitsuba renderer.
- 4 July 2019:
- Source code for the paper Distortion-free Displacement Mapping.
- 18 January 2019:
- Q2VKPT, Quake II extended with real-time path tracing by Christoph Schied. (I contributed some code and press materials.)
- 30 November 2019:
- Source code for the paper Reweighting Firefly Samples for Improved Monte Carlo Estimates.
Overview
Contributions to Open-Source Projects
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Research
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Portfolio
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