Main . Links
References I use
| nVidia Developer Zone | Graphics programming. |
| GameDev.net | Game programming. |
| DevMaster.net | 3D/Game engine database. |
Tools & Libraries I like
| Assimp | Open source 3D asset import suite. |
| Blender | Open source 3D creation suite. |
| rapidxml | A fast XML parser. |
| TinyXML | A convenient XML parser. |
Blogs I read
| Real-Time Rendering Blog | Blog by the people behind the Real-Time Rendering standard reference book, always keeping track of important recent publications. |
| #AltDevBlogADay | An entire army of insiders and verterans on game and graphics programming. |
| Diary of a Graphics Programmer | Industry veteran Wolfgang Engel on graphics programming. |
| Game Rendering | Slightly out-dated, yet rather useful compilation of publications, blog posts and snippets, mostly on real-time rendering techniques. |
Projects I keep track of
| Infinity | Lots of math and fractal magic. The project is taking longer than seven days, though. |
| BugSoft | We started out together, long ago. |
Communities that helped me
| ZFX (German) | Community founded by Stefan Zerbst, writer of some of the first in-depth German books covering real-time graphics programming. |
| spieleprogrammierer.de (German) | Community founded by David Scherfgen, another former German author covering real-time graphics programming. |


