Portfolio

Research

Computer Graphics / Monte Carlo Rendering / Visualization

I am currently working in the Advanced Rendering Technology team at Intel Graphics Research. Previously, I was a PhD student in the computer graphics group of Carsten Dachsbacher at KIT (Karlsruhe Institute of Technology). More recent projects that have already been published can be found on the publications page.
Read more »

 

Contributions to Open-Source Projects

Path-traced Quake II

Read more »

mitsuba IM

Read more »

 

Archived Personal Projects

The following projects date back to student times, for more recent work see publications and active projects.

Demo Scene

imagine (64k Intro)

Read more »

liquidiced (64k Intro)

Read more »

RAR - Devmania Invitation Demo

Read more »

 

Gameplay Prototypes (Archive)

Torsion - Space Warping Gameplay Prototype


(Unreleased Predecessor: Warped Amsterdam)

Bonny Nightmare - 3D Jump'n'Run

2D Physics / Sleigh Ride Game in 14K (Web / Processing.js, 1 Week Contest)

 

Game Engine Programming Experiments (Archive)

breeze 2

Read more »

breeze 1

Read more »

StreamX

Read more »

 

Quick Experiments (Archive)

GPU-based real-time Mandelbrot

Read more »

Light Propagation Volumes