D3D Effects Lite
Lightweight Effects11 replacement that gives direct access to the data stored in D3D11 FX files.
Public Member Functions
D3DEffectsLiteAllocator Class Reference

Implement this interface to provide customized storage for effect data. More...

#include <D3D11EffectsLite.h>

List of all members.

Public Member Functions

virtual void
*D3DEFFECTSLITE_STDCALL 
Allocate (UINT size)=0
 Allocates the given number of bytes. Returns nullptr on failure.
virtual void D3DEFFECTSLITE_STDCALL Free (void *data)=0
 Frees the given block of memory. Data may be nullptr.

Detailed Description

Implement this interface to provide customized storage for effect data.


The documentation for this class was generated from the following file: