This site started as a blog for hobbyist adventures in
real-time rendering, the
demo scene and
game engine programming, which is still archived
here.
Since then, my interests shifted towards
Monte Carlo Rendering, so new content will likely focus on that. ☺
Recent Updates
- 30 September 2020:
- Paper Path Differential-Informed Stratified MCMC and Adaptive Forward Path Sampling, accepted to SIGGRAPH Asia 2020. Source code to follow in the coming days.
- 23 September 2020:
- Reduced dependencies (now pugixml and GLFW), improved build system, automated build testing, ported missing utils, improved integrator integration, in mitsuba IM. Added branches for vanilla mitsuba with backported CMake build system.
- 8 July 2019:
- mitsuba IM, an interactive fork of Wenzel Jakob's mitsuba renderer.
- 4 July 2019:
- Source code for the paper Distortion-free Displacement Mapping.
- 18 January 2019:
- Q2VKPT, Quake II extended with real-time path tracing by Christoph Schied. (I contributed some code and press materials.)
- 30 November 2019:
- Source code for the paper Reweighting Firefly Samples for Improved Monte Carlo Estimates.
Overview
Contributions to Open-Source Projects
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Research
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Portfolio
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